26 February 2012

Springs! (23.2.12)

Today we created virtual springs.  Oscar began by having us consider this circuit below, where K is a variable we define.


We abstract the circuit from the previous image to become this:


Next, Oscar explained more information about our system that we can derive by knowing torque.:

Torque proportional to angular speed is friction.  
An object exposed to friction slows down.  
Torque proportional to angular position is a "spring." 

 We considered this formula:


 The greater the angular position of the pendulum, the greater the torque causing it to swing back.


Next Oscar introduced us to two important formulas:


The rate of change of position is angular speed.


The rate of change of speed is acceleration.


We want torque proportional to position such that we make a spring.  But how do we go from speed to position? (ω → θ)  We integrate it.  A capacitor integrates current to produce a change in voltage.  (flashback to calculus 101: the integral of speed is position).


Then Oscar showed us this circuit....


... and explained this abstraction:


After all that, it was time to get to the breadboards.  We started by creating this:


The effect of the virtual spring created this on the oscilloscope:


We had fun with the settings, and were able to have the oscilloscope measure the output like this (looks like a galaxy, no?):


Using Legos, we created a pendulum that demonstrates the properties of a spring:

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